' Ship Navigator Changes: Still not set in stone but the new idea is to give a local map with fog of war.' Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.' Ore & Difficulty: Higher difficulty planets will have improved ore distribution.' Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.' Spaceship Dungeons: Very large, size of a planet.' Space Combat: Way in the future, expect space combat and the ability to board other ships.' Underground: More secrets will spawn below the surface.' More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons.' Macro Terrain Changes: Affect an entire planet's terrain and weather.' NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests they will have improved inventories/behaviors depending on how valuable their surroundings are.